[Cameras] Panasonic announces release and pricing for new UX 4K cameras

Panasonic has released details on the pricing and availability for its two new UX cameras, the AG-UX180 and the AG-UX90. The 4K cameras include a new Leica Dicomar 4K 24mm lens, as well as the ability to shoot in MOV, MP4, and AVCHD formats.

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Using the Lens Distortion Tool in Cinema 4D R17

Maxon introduced a number of new features in Cinema 4D R17 when it was released last year. While the Motion Tracker is a fantastic tool to track footage and composite 3D elements, often wide angle footage introduces perspective errors in the final rendered image. Unless the user knows what camera was used to capture the source footage, the focal length of the lens, and the field of view, correcting that footage, or adding the lens distortion to the 3D elements is a tricky and sometimes frustrating experience. The Cinema 4D R17 release introduced the Lens Distortion Tool, which can be used to correct footage before using the built-in Motion Tracker, or it can be used as a render effect to apply lens distortion to the 3D elements in the scene.

In this video, I walk you through the basic use of the Lens Distortion Tool using footage shot with a GoPro Hero 4.

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MAXON releases update to Cineware for Adobe After Effects

MAXON today announced a new update to Cineware (3.0) for the latest version of Adobe® After Effects® CC, a key component of Adobe Creative Cloud®. The Cineware Live 3D pipeline first introduced in After Effects CC offers improved workflow and greater performance. OpenGL rendering is now available within the Cineware effect, providing increased speed and higher quality results than the software render option. Users can now choose to automatically sync the After Effects and Cinema 4D time sliders. The new Cinema 4D Take System, introduced in R17, the latest Cinema 4D release, is also supported: After Effects artists can now choose to render specific Takes in a Cinema 4D project file.

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iPad Pro solves digital comic gap, but at what cost?

Way back in 2010, I was the biggest proponent of Apple’s iPad, but even with the ability to carry 10,000 digital comics in the palm of my hand, the biggest problem was that comic readers were never getting a 1:1 reading experience. Apple solved that today with the introduction of the iPad Pro.

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