MAXON announces Cineware 2.0 and Cinema 4D Lite R16 for Adobe After Effects CC

Press Release

MAXON, the leading developer of professional 3D modeling, painting, animation and rendering solutions, today announced MAXON Cineware 2.0 and Cinema 4D Lite Release 16, now available in the latest version of Adobe After Effects CC (2014.1) . The upgrades symbolize the ongoing strategic relationship between MAXON and Adobe to deliver improved integration and performance between MAXON’s powerful 3D application, Cinema 4D, and Adobe’s industry-leading software. The new updates to the Cineware workflow, available in the Fall release of After Effects CC 2014, are designed to optimize performance and enhance creative capabilities.

With After Effects CC, creative professionals benefit from the seamless integration provided by Cineware that establishes a direct connection between Cinema 4D and After Effects. Users can open, edit and enhance Cinema 4D project files inside After Effects using the Live 3D pipeline first introduced last year in After Effects CC. Even compositing passes can be selected, edited and enhanced directly in After Effects. Cinema 4D Lite, a light yet feature-rich version of Cinema 4D, is included in After Effects CC.

Cineware Enhancements:

  • Cinema 4D Release 16 Compatibility: Last month, MAXON introduced Cinema 4D Release 16 (R16) marked by powerful enhancements to modeling, reflections and rendering. Cineware 2.0 offers compatibility with the commercial versions of Cinema 4D. Additionally, access to many of the new features in R16, including new multi-layered reflections, are now available within Cinema 4D Lite R16 as part of the Fall 2014 release of After Effects CC.
  • Purge Memory: In order to improve performance and interactivity, an internal cache is used to store render data when using a Release 16 version of Cinema 4D as the render engine. The Purge Memory button frees cached data so that it can be used for RAM previews within After Effects.
  • Default Layer: The Cinema 4D layers dialog box now shows a Default Layer option if the renderer supports it. Objects that have not been assigned to an explicit layer in the .c4d project file can be isolated by choosing the Default Layer in After Effects.
  • Automatic Synchronization: When adding multiple instances of a Cinema 4D scene in a composition, a new Synchronize Layer checkbox at the top of the Effect Controls panel enables artists to automatically synchronize Cineware effect settings on all instances of the scene. If this checkbox is disabled for a specific Cineware layer, then that layer’s settings will not synchronize with the rest of the layers in that composition. This replaces having to utilize the “Apply To All” button from previous versions of Cineware.
  • Cinema 4D Content Browser: When rendering with a full retail version of Cinema 4D R16, textures included in the Content Browser preset libraries will render correctly in After Effects.
  • Region of Interest: When utilizing the region of interest feature in After Effects to constrain the preview to a subset of the frame, the Cineware effect will now respect this setting and limit rendering to the area within the region of interest. [Note: This only applies when the Renderer is set to Standard (Final).]
  • Collect Files for Cinema 4D Assets: The Collect Files command in After Effects now collects assets associated with the Cinema 4D scene, such as textures.

Cinema 4D Upgrade Path

For After Effects CC users wishing to experience the more powerful features beyond Cinema 4D Lite, MAXON offers an attractive upgrade path to Cinema 4D Broadcast and Cinema 4D Studio for an even richer 3D content creation experience.

Stephen Schleicher

Stephen Schleicher is one of those guys that has always loved comics but never got into them until really late in life - like high school in the 80s. He just missed the Crisis on Infinite Earths, but has been around for every major crossover since. Stephen knows his way around video and film production having been a director, producer, editor, and motion graphics artist for projects ranging from small promotional pieces for Wachovia all the way up to regional videos for the Division of Emergency Management. As a prolific writer, Stephen began his career writing for the Digital Media Online community of sites, including Digital Producer and Creative Mac covering all aspects of the digital content creation industry. He then moved on to consumer technology, and began the Coolness Roundup podcast. A writing fool, Stephen also freelances for the Sci-Fi Channel's Technology Blog. When not writing, Stephen shares his knowledge as a tenured faculty member at Fort Hays State University. Still longing for the good ol' days, Stephen launched Major Spoilers in July 2006, because he is a glutton for punishment. Favorite Writers: Mark Waid, Geoff Johns, Paul Dini, Adam Beechen, Bill Willingham, Matthew Sturges Favorite Artists: Dan Jurgens, Alex Ross, Adam Hughes, Freddie Williams III

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