Cinema 4D r17 is available now

Maxon has announced that the new release of Cinema 4D (17) is now available for everyone to purchase, install, and start generating awesome animations.

From the press release:

Cinema 4D R17 delivers powerful new features to dramatically increase production pipeline performance and positively impact the creative experience including the new Take System that offers functions above and beyond those of any conventional render layer system; Render Tokens to easily organize rendering tasks and files, with project-file-based names, named object buffers, and folders for each pass; a versatile new Color Chooser; and updated import and export functions. R17 also sports innovative sculpting functions, expanded motion tracking features and completely reworked spline tools that enhance the modeling, sculpting and animation design workflow.

Earlier this month Sean Frangella ran through the top five new features of the software that make the upgrade (or new purchase) worth it.

I do not have the update as of yet, I’m hoping Maxon will send a review copy my way, as there are some new updates to the tracking features that should make using the feature easier.

BodyPaint_3D_R17_Application_Screenshot Cinema_4D_R17_Animation_Improvements Cinema_4D_R17_Broadcast_Application_Screenshot Cinema_4D_R17_Color_Chooser Cinema_4D_R17_Graph_View_Motion_Tracker Cinema_4D_R17_Lens_Distortion Cinema_4D_R17_Prime_Application_Screenshot Cinema_4D_R17_Spline_Tools Cinema_4D_R17_Studio_Application_Screenshot Cinema_4D_R17_Take_System Cinema_4D_R17_Variation_Shader Cinema_4D_R17_Visualize_Application_Screenshot

via Maxon


Stephen Schleicher

Stephen Schleicher is one of those guys that has always loved comics but never got into them until really late in life - like high school in the 80s. He just missed the Crisis on Infinite Earths, but has been around for every major crossover since. Stephen knows his way around video and film production having been a director, producer, editor, and motion graphics artist for projects ranging from small promotional pieces for Wachovia all the way up to regional videos for the Division of Emergency Management. As a prolific writer, Stephen began his career writing for the Digital Media Online community of sites, including Digital Producer and Creative Mac covering all aspects of the digital content creation industry. He then moved on to consumer technology, and began the Coolness Roundup podcast. A writing fool, Stephen also freelances for the Sci-Fi Channel's Technology Blog. When not writing, Stephen shares his knowledge as a tenured faculty member at Fort Hays State University. Still longing for the good ol' days, Stephen launched Major Spoilers in July 2006, because he is a glutton for punishment. Favorite Writers: Mark Waid, Geoff Johns, Paul Dini, Adam Beechen, Bill Willingham, Matthew Sturges Favorite Artists: Dan Jurgens, Alex Ross, Adam Hughes, Freddie Williams III

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